Tournament Rules, Great Lakes Cup, 2012-13 (Huron Perth Lakers)

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Tournament Format


1999 Minor Bantam
2001 Minor PeeWee


Minor Bantam:

  • Each team is guaranteed 4 games.
  • Teams will be divided into 4 divisions of 4 teams.
  • Division names are called Huron, Ontario, Michigan, Erie.
  • Teams will play 3 round robin games within their division.
  • Teams will be seeded 1st through 4th within their division according to formula below.
  • A 4th game will be called a “knockout game”. Format will be as follows:

1st Michigan        vs         4th Ontario

2nd Michigan        vs        3rd Ontario

3rd Michigan        vs        2nd Ontario

4th Michigan        vs        1st Ontario

1st Huron            vs        4th Erie

2nd Huron            vs        3rd Erie

3rd Huron            vs        2nd Erie

4th Huron            vs        1st Erie

  • After knockout game, all remaining teams will be ranked 1st through 8th using formula below. Quarter-final games will be played with 1st playing 8th, 2nd playing 7th, 3rd playing 6th, 4th playing 5th.
  • After quarter-final games, teams will be re-seeded 1st trough 4th. Semi-final games will be 1st vs 4th and 2nd vs 3rd.
  • Final will be winner of each semi-final.

Minor PeeWee:

  • Each team is guaranteed 4 games.
  • Teams will be divided into 3 divisions of 4 teams.
  • Division names are Nippissing, St. Clair and Simcoe.
  • Each team will play 3 games within their division.
  • A 4th game called a “crossover game” will be played. Crossover games have been selected by tournament officials with objective of creating a competitive game.
  • The winner of each division will be determined by the formula below. Each division winner will advance to semi-final play.
  • A wildcard team (see below) will be determined and will join semi-final play.
  • Two semi-final winners will play off in final.

Formula
Standings, Rankings or Wild Card will be determined on the basis of:


a) highest points earned (wins & ties combined)
during round robin play or in knockout game,

b) if still tied on the basis of "Head to Head" during round robin play or knockout game,

c) if still tied most wins during round robin play or knockout game,

d) if still tied, on the basis of highest percentage ( Divide Goals For by Goals For plus Goals Against), during round Robin play and knockout game, as calculated on tournament website.

Example:

Team #1 has 12 goals for and 8 goals against

Team #2 has 11 goals for and 9 goals against

Team #1 percentage is calculated as follows:

(12 + 8) = 20

12 /20 = .6

Team #2 percentage is calculated as follows:

(11 + 9) = 20

11 / 20 = .55

In this example, team #1 has higher percentage, Team #1 Advances.

e) if still tied least goals against, during round robin play and knockout game, ***When applying this formula the maximum goal differential in any game shall be no greater than 10.

f) if still tied, most goals for, during round robin play or knockout game,

g) if still tied, least penalty minutes, during round robin play or knockout game.

 

h) if still tied, coin toss.

 

Formula (For Minor Bantam)

Standings after round robin and knockout game

 

a) highest points earned (wins and ties combined)

 

b) most wins

 

c) highest percentage (add goals for & against together, and divide into goals for)

 

d) least goals against

 

e) most goals scored

 

f)  least penalty minutes

 

g) coin toss

 

 

AWARDS:

  • Tournament Champions will be recognized on Tournament Trophy and have the opportunity to be photographed with the Cup. In addition all champion participants will receive an individual replica of the tournament cup to take home.
  • Tournament finalists will receive a medallion.
  • All participants will receive a tournament crest and complimentary welcome package.

Length of Games:

 

·        All games for both divisions are 10-15-15 stop time. No flood after 2nd period.

·        A 3 minute break will occur after the 2nd period.

·        In event of over-time, a 2 minute break will occur prior to start of OT period.

Overtime:
Overtime will be played only in the, Quarters, Semis & Finals. During the Preliminary Rounds. If game is tied at the end of regulation time each team will be awarded one point.

 

Pre-Game warmups:
3-Minutes.
 
Running time:
During round robin play or Knockout game, a five-goal differential at any time in the third period will result in running time. If the deficit is reduced to three goals, stop time will resume.

Rules & Regulations
1) Hockey Canada/O.H.F. rules apply with the following exceptions noted.

2) Teams must register at least one hour prior to their first game.

 

3)

  1. All teams must dress a minimum of 10 skaters, including 2 goalies (unless injury).
  2. The maximum number of players to be dressed for each game is 19 (20 for USA hockey), this includes two goalies. Affiliated players will be accepted providing they are registered on the initial team list prior to the first game. No player may play for two teams during the tournament.
  3. Any team found with ineligible players participating in a game will be disqualified from the tournament. (Note: Games won by a disqualified team will be considered a win for the opposing team at a score of 1 - 0).
  4. All teams must carry local league Registration Cards or League Roster Forms for each player (copies accepted). No team can participate without their Branch Travel Permission.

4)

Fighting/ Major Penalties / Match Penalties
Reference OHF minimum suspension list.

5)

  1. Team colours. It is preferable that each team carries two contrasting sets of sweaters with them. It is the responsibility of the Home Team to change colour of sweaters if they are similar to their opponents. Home and Away is indicated on the schedule.

6)

Overtime Procedure

  1. Ties after a quarter-final, semi-final or final game will result in a 5 minute stop time sudden-victory period.. Teams will not change ends.
  2. If still tied, a three player shootout will occur. Each team will select 3 different players to each shoot on opposing goalie. If one team scores more goals than other team, they will be awarded with the win. The home team will shoot first, followed by visiting team until all three shooters have gone for each team. If one team has scored sufficient goals and the other team cannot possibly equal this total, remaining shots are not required to be taken.
  3. If still tied after 3 shooters, a sudden victory shootout will occur. The home team will shoot first, followed by the visiting team, until one team has scored and the other has not. A player may not shoot twice unless all players on roster (exception being goalie) have taken a shot.

7)

Protests

There shall be NO PROTESTS. The decisions of the Tournament Committee shall be final. The Tournament Committee reserves the right to rule on items not previously covered, and the Hockey Canada will not permit a referee’s penalty call to be changed unless said referee agrees to the change in writing.

 

8)

Time outs

One 30-second time-out will be allowed per game (includes overtime).

General Information

  • Insurance:
    The Great Lakes Cup Tournament or its Tournament Committee will not be held responsible for injuries caused by a player or spectator. Please ensure that all players are covered by insurance before participating in the Tournament.

 

  • Dressing Rooms:
    Only registered players will be allowed in the dressing rooms. Any player(s) suspended during the tournament must not enter the dressing room prior to the game(s) from which they are suspended. Failure to adhere to this rule will result in a further suspension. Dressing Rooms must be vacated 20 minutes after game.

*Teams are responsible for ensuring their dressing rooms are locked and secure at all times.