Tie-Breaking Procedures, 2008 Ontario Bantam AAA Championships, 2007-08 (Huron Perth Lakers)

PrintTie-Breaking Procedures

The tournament format will be as follows, as dictated by the official 2008 All-Ontario Bantam Championship Rules & Regulations, Section #10 & 11.

Round-Robin: Two (2) Teams Tied

If two (2) teams are tied at the conclusion of a round robin series, then the following procedure will be used to determine the final ranking before the semi-final and final games are played:

1.1 The winner of the round robin game between the two (2) tied teams gains the higher position. 

1.2 The team with the most wins in the round robin gains the higher position. 

1.3 If the two (2) teams are still tied after 1.1 and 1.2 have been applied, then the team with the best goal average gains the higher position. The goal average of a team will be computed as the total number of goals for divided by the total number of goals for and against.  All round robin games are included.  Example: For = 10 goals; Against = 4 goals, Percentage: 10 / (10 + 4) = .714.  The higher percentage gains the higher position. 

1.4 If the two (2) teams are still tied after 1.1, 1.2 and 1.3 have been applied, the team with the least number of minutes in penalties throughout all of the round robin games, gains the higher position. 

1.5 If the two (2) teams are still tied after 1.1, 1.2, 1.3 and 1.4 have been applied, then the team which scored the first goal in the game between the tied teams gains the higher position. 

1.6 If the two (2) teams are still tied after 1.1, 1.2, 1.3, 1.4 and 1.5 have been applied, a single coin toss will determine which team gains the higher position.

Round-Robin: Three (3) or More Teams Tied

NOTE: The three (3) team tiebreaker is used to determine the seeding of the first, second and third seed. If any step in the tiebreaker only seeds one (1) team, that team assumes that position. The three (3) team tiebreaker will continue to determine the seeding of the two (2) remaining eams. At no time will teams using this formula go back to the two (2) team tiebreaker.

If three (3) teams or more are tied, the point record established in the games among the tied teams only will be used as the first tie breaking formula in deciding which team(s) shall advance.

2.1 The team with the most wins (among tied teams) would gain the highest position.

2.2 If teams are still tied after 2.1 has been applied, then the team with the best goal average gains the highest position. The goal average of a team will be computed as the total number of goals for divided by the total number of goals for and against.  All round robin games are included.  Example: For = 10 goals; Against = 4 goals, Percentage: 10 / (10 + 4) = .714.  The higher percentage gains the higher position.

The exercise of 2.2 establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the “Two (2) Team Tiebreaker”.

Example:

A. Team A - .714 = 1 seed – advances
Team B - .500 = 3 seed – does not advance
Team C - .650 = 2 seed – advances

B. Team A - .714 = 1 seed – advances
Team B - .500 – still tied with Team C – go to next step 2.3
Team C - .500 = still tied with Team B – go to next step 2.3

C. Team A - .650 = still tied with Team B – go to next step 2.3
Team B - .650 – still tied with Team A – go to next step 2.3
Team C - .500 – does not advance

2.3 If teams are still tied after 2.1 and 2.2, the team with the fewest goals against (all round robin games played) will gain the highest position.

2.4 If teams are still tied after 2.1, 2.2 and 2.3, the team with the most goals for (all round robin games played) will gain the highest position.

2.5 If teams are still tied after 2.1, 2.2, 2.3 and 2.4 have been applied, the team to qualify would be the team that received the least number of minutes in penalties throughout all the round robin games.

2.6 If teams are still tied after 2.1, 2.2, 2.3, 2.4 and 2.5 have been applied, a coin toss shall determine the winner. In a three (3) team coin toss, the odd team gains the highest position.

Playdown Tiebreaking Procedure

In the event the teams remain tied at the conclusion of regulation time, in the semi final, championship or bronze medal game, the teams will remain at the same ends and commence a one ten (10) minute sudden victory stop time period. If still tied, the two teams will retire for ice re-surfacing. The teams will change ends and commence sudden victory overtime periods of fifteen (15) minutes each, with the first goal ending the game