3rd Annual Toronto Titans International
Minor Midget Prospect Tournament
September 10-12, 2010
- 4 game guarantee.
TOURNAMENT DIVISIONS
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DIVISION A
DON MILLS FLYERS
SUDBURY WOLVES
ST. CATHERINES JR FALCONS
GREY BRUCE HIGHLANDERS
LAMBTON JR STING
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DIVISION B
TORONTO MARLBOROS
QUINTE RED DEVILS
BUFFALO REGALS
CAMBRIDGE HAWKS
BRAMPTON BATTALION
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DIVISION C
YORK SIMCOE EXPRESS
TORONTO RED WINGS
WHITBY WILDCATS
CLARINGTON ZONE
GUELPH JR. STORM
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DIVISION D
TORONTO JR CANADIENS
WATERLOO WOLVES
VAUGHAN KINGS
EASTERN ONTARIO WILD
HAMILTON REPS 95 AAA
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DIVISION E
WELLAND TIGERS
HALTON HURRICANES
MARKHAM WAXERS
HAMILTON JR BULLDOGS
CENTRAL ONTARIO WOLVES
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DIVISION F
MARKHAM MAJORS
OAKVILLE RANGERS
OTTAWA JR 67’S
HURON-PERTH LAKERS
TORONTO NATIONALS
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DIVISION G
MISSISSAUGA SENATORS
ELGIN MIDDLESEX CHIEFS
SOUTH CENTRAL COYOTES
OTTAWA VALLEY TITANS
LONDON JR KNIGHTS-GOLD |
DIVISION H
BARRIE COLTS
TORONTO TITANS
AJAX PICKERING PANTHERS
BURLINGTON EAGLES
NORTH CENTRAL PREDATORS |
TOURNAMENT SCHEDULE: -
please click here.
TOURNAMENT RULES
1. HOME TEAM WILL WEAR WHITE SWEATERS. HOME TEAM WILL BE DETERMINED BY THE TOURNAMENT DIRECTOR AND SO NOTED ON THE TOURNAMENT SCHEDULE AND EACH GAME SHEET. EACH TEAM WILL PLAY TWO HOME GAMES AND TWO AWAY GAMES.
2. ALL GAMES WILL CONSIST OF TWO 12-MINUTE PERIODS (1ST & 2ND PERIODS) AND ONE 15-MINUTE PERIOD (3RD PERIOD) (INCLUDING THE CHAMPIONSHIP GAME), WITH A FLOOD BEFORE THE GAME AND AFTER THE SECOND PERIOD. EACH TEAM WILL CHANGE ENDS BETWEEN PERIODS. ALL GAMES ARE STOP TIME AND THERE WILL BE RUNNING TIME ONLY IN THE THIRD PERIOD, PROVIDED THAT THE GOAL DIFFERENTIAL AT THE END OF THE SECOND PEROID OR AT ANY TIME DURING THE THIRD PERIOD IS FIVE (5) OR GREATER. AT ANY TIME DURING RUNNING TIME, RUNNING TIME STOPS IF THE GOAL DIFFERENTIAL IS REDUCED TO THREE (3). OVERTIME ONLY IN PLAYOFF GAMES - SEE OVERTIME FORMAT IN SECTION 15 BELOW – “SUDDEN DEATH”.
3. TEAMS MAY REGISTER AND DRESS ONLY 19 PLAYERS WHICH INCLUDES 2 GOALTENDERS, AS PER C.H.A. RULES. AFFILIATED PLAYERS AS PER C.H.A. RULES. RULE #16 A OR SUCCESSOR RULE.
4. ALL PLAYERS MUST BE ON C.H.A. CARDS OR U.S.A. PLAYING CERTIFICATES FOR THE CURRENT SEASON.
5. ALL TEAMS WILL BE REQUIRED TO PRODUCE THEIR CURRENT YEAR CERTIFICATES (U.S.A. HOCKEY RULES ARE ADMISSIBLE).
6. ALL TEAMS MUST SHOW PERMISSION FORMS OR TRAVEL PERMITS FROM THEIR RESPECTIVE BRANCH - G.T.H.L, O.H.F., OR U.S.A. HOCKEY.
7. IT IS RECOMMENDED THAT ALL PLAYERS WEAR SUITABLE NECK PROTECTORS AND MOUTH GUARDS. HOME JURISDICTION RULES APPLY.
8. IT IS RECOMMENDED THAT ALL TEAMS PROVIDE A CERTIFIED TRAINER. FIRST AID SERVICES ARE NOT PROVIDED FOR THE TORONTO TITANS MINOR MIDGET PROSPECTS TOURNAMENT. HOME JURISDICTION RULES APPLY.
9. TOP TEAM FROM EACH DIVISION BASED ON POINTS (2 POINTS FOR A WIN AND 1 POINT FOR A TIE) WILL ADVANCE TO THE QUARTER FINAL PLAYOFF ROUND. TEAMS TIED AT THE END OF ROUND ROBIN SERIES FOR A DIVISION WINNER WITH THE HIGHEST POINTS SHALL BE DETERMINED IN THE FOLLOWING MANNER:
A) WINNER OF GAME BETWEEN TEAMS
B) MOST WINS
C) GOALS FOR AND GOALS AGAINST ADDED TOGETHER AND DIVIDED INTO GOALS FOR, AND THE TEAM WITH THE HIGHER PERCENTAGE ADVANCES (THE “FORMULA”) – FOR PURPOSES OF CALCULATING THE FORMULA, THE MAXIMUM GOAL DIFFERENTIAL PERMITTED WILL BE TEN (10), REGARDLESS OF ACTUAL SCORE
D) IF STILL TIED, LEAST GOALS AGAINST AND IF STILL TIED, MOST GOALS FOR
E) COIN TOSS
RANKING OF ALL TEAMS IN PLAYOFFS WILL BE DETERMINED BY HIGHEST POINTS…HIGHEST PLAYS LEAST. FOR TEAMS THAT ARE TIED IN POINTS, RANKING IS BASED ON MOST WINS. IF STILL TIED, THEN RANKING IS BASED ON THE FORMULA, FOLLOWED BY LEAST GOALS AGAINST, THEN MOST GOALS FOR, AND FINALLY COIN TOSS. WILD CARD TEAM IS RANKED LAST.
10. THERE WILL BE A 3-MINUTE WARM UP PRIOR TO EACH GAME.
11. FIGHTING < ANY PLAYER WHO INCURS A MAJOR PENALTY FOR FIGHTING SHALL RECEIVE A GAME MISCONDUCT AND A ONE GAME SUSPENSION. THE PLAYER MUST RETIRE TO THE DRESSING ROOM FOR THE REMAINDER OF THE GAME. ANY FURTHER FIGHTING MAJOR WILL RESULT IN EJECTION FROM THE TOURNAMENT. THE DISCIPLINE COMMITTEE RESERVES THE RIGHT TO IMPOSE FURTHER ACTION.
12. ALL OTHER RULES AS PER C.H.A.
13. ONE-30 SECOND TIME OUT ONLY PER TEAM, PER GAME.
14. SUDDEN DEATH OVERTIME WILL CONSIST OF 1, 5-MINUTE PERIOD, 5 ON 5. TEAMS DO NOT SWITCH ENDS TO PLAY THE 1ST OVERTIME PERIOD. IF STILL TIED TEAMS WILL SWITCH ENDS AND PLAY A 2ND 5-MINUTE PERIOD, 4 ON 4. IF STILL TIED TEAMS WILL SWITCH ENDS AND PLAY A 3RD OVERTIME PERIOD, 5 MINUTES, 3 ON 3. IF STILL TIED COACHES WILL SELECT 3 PLAYERS AND A SHOOT-OUT WILL TAKE PLACE, ONE END AT A TIME. IF TIED AFTER 3 SHOOTERS COACHES WILL SELECT 1 SHOOTER AND THE SHOOTOUT WILL BE SUDDEN DEATH FROM THAT POINT ON. THE TEAMS MUST CHOOSE DIFFERENT SHOOTERS UNTIL ALL PLAYERS HAVE HAD A CHANCE TO SHOOT. ANY PLAYER SERVING A PENALTY THAT HAS NOT EXPIRED AT THE END OF THE 3RD OVERTIME PERIOD IS INELLIGIBLE TO PARTICIPATE IN THE SHOOTOUT.